Enbseries fallout 3
Destroying the Prydwen with the Minutemen's artillery in With Our Powers Combined.Sarcastic, threatening or cynical responses, unless these are made towards friendly ghouls.The Big Dig or Whitechapel Charlie's quest to clear out the Goodneighbor warehouses. Refusing to clear out the Diamond City reservoir for Sheng Kawolski, doubles if the Sole Survivor asks for money and then refuses the work.Criminal actions, such as stealing or lockpicking owned doors/containers.Mercenary behavior, such as asking for more money to do a quest.MacCready likes using most special dialogue options that require Charisma, only if one lies, threatens, or asks for more money though.MacCready likes it if the Sole Survivor picks a lock that is owned.MacCready likes when the Sole Survivor steals things.If the player commands him to steal an item, or does anything to cause hostility while in Goodneighbor, MacCready will leave the Sole Survivor's company and become hostile, prompting an interface to send MacCready to a settlement.If the player doesn't get caught, MacCready will like the theft. If the player character attempts to steal from the VIP room of the Third Rail and gets caught, MacCready will leave their company and become hostile, prompting an interface for the player to send MacCready to a settlement, similar to Preston Garvey if the player kills a settler.He is able to steal items undetected right in front of people. He will steal when commanded to do so by the Sole Survivor.Lucy made the toy soldier for him after he told her that he was a soldier when they first met. Once idolized, MacCready gives the player a wooden soldier toy, a gift from his wife, Lucy.If the player character reaches highest Affinity with MacCready he will give the perk Killshot, which boosts hit percentage for heads in VATS by 20%.
When he is the companion, he will occasionally give some random ammo, ranging from 10mm rounds to a fusion core.After becoming good friends with him and completing his quest, he will give the Killshot perk, which grants a 20% accuracy boost for head shots in V.A.T.S. The amount paid will be given back to the Sole Survivor after completing one of the parts of his quest. After they leave, he can be hired as a companion for 250 caps (can be persuaded down to 200 or 100, depending on the size of the player's caps purse). When the Sole Survivor meets MacCready in The Third Rail, he is in an argument with his old commanders, Winlock and Barnes.NOTE: MacCready's affection gains will cap at 499 (stopping just short of 'MacCready likes you') until the Gunners portion of this quest is completed. Long Road Ahead: MacCready asks the Sole Survivor to help him take care of the Gunners who were harassing him and later, to help him find a cure for his son.MacCready for Action: This unmarked quest consists of convincing MacCready to join the Sole Survivor.Although one can still talk to him later on, they must wait twenty-four hours to end the silent treatment.įallout 4 Edit Interactions overview Edit General Eventually, he'll refuse to talk and will tell the Lone Wanderer to leave Little Lamplight. Speaking to MacCready in quick succession too many times will raise his ire.Those!: The Lone Wanderer can convince MacCready (using the Child at Heart perk) to accept Bryan Wilks into Little Lamplight.Fungus Deal: After speaking with either Eclair or Lucy, the Lone Wanderer can convince MacCready to enter a trade agreement: swapping either strange meat (to Eclair) or Buffout (to Lucy) for cave fungus.After gaining entrance to Little Lamplight, the Lone Wanderer will have a new dialogue path with MacCready which reveals the entrance to Vault 87 through Murder Pass. The Lone Wanderer has to pass a difficult speech check, use the Child at Heart perk, or complete the Rescue from Paradise quest in order to gain entrance to Little Lamplight. Picking Up the Trail/Rescue from Paradise: When first met, MacCready will threaten to shoot unless leaving the Little Lamplight cavern entrance.Interactions with the player character Edit Fallout 3 Edit Interactions overview Edit General After they leave, MacCready will offer his services to the Survivor. When the Sole Survivor first meets the merc, he is in a disagreement with his former superiors. He is still skilled with rifles and can make precise head shots. MacCready has ever since been under the scrutiny of his old bosses Winlock and Barnes, constantly hounded by them for continuing to take jobs in their territory. Although the pay was good, he was uncomfortable with the strict rules of the organization and retired, once again becoming a freelance. He was employed by the Gunners for some time, but left.